- #Metal gear solid v the phantom pain gameplay skin
- #Metal gear solid v the phantom pain gameplay upgrade
I'd give it a 7.5 if the rating system allowed it. It's funny, because I got so much mileage out of this game that it seems backwards to give it a 7, but for every great gameplay or cinematic moment, it felt there were hours of tedious chores to waste one's time. I would give this game an 8 or a 9 because of how much I enjoyed it, but it's just too flawed for me to be that generous. This game had the potential to be a masterpiece, but instead is just 'solid' (I'm sorry, I had to). This is enough to deter people from the game, and I don't blame them. Eventually the climax of the story feels unreasonably distant, even though you've poured hours and hours into the story, there's always one more lousy design choice for you to get used to, one more hoop to jump through. This is perhaps the biggest flaw of the game. The game gradually becomes more of a grind as you go on.
#Metal gear solid v the phantom pain gameplay skin
Got an S-rank on all the missions? Congratulations, here's your super cool skin for all your efforts, you only have to wait two and a half hours before you actually get to wear it.
#Metal gear solid v the phantom pain gameplay upgrade
For instance, the development times for equipment become rather obscene after a certain point, which really tested my patience, considering the player already had to accumulate the resources, upgrade the base, and recruit all the staff necessary to even develop the items in the first place. My major gripes are with many of the game's design choices, which border on idiotic. A unique cinematic presentation, when it chooses to be. The cutscenes are very different from most other games, with bizarre angles and camera movement, almost as if to give the sense that a person is recording everything, scrambling left and right, and then suddenly gliding through the air or across the ground to give you a better look at a menacing villain. Admittedly, there are plenty of gorgeous moments, and it's hard not to appreciate the feeling of being in the middle of a sandstorm, or the imposing presence of a Metal Gear before you. No matter how you look at it, this game has a repetitive open world. The enemy AI is extremely complex, not always perfect, but better than most games' AI. The sheer level of interactivity between environment, equipment, enemy, and player is ludicrous. The consensus on gameplay seems to be that it's nearly flawless, and almost always a blast. All in all, there's lots of room for improvement. Even the exaggeratedly irritating Hal Emmerich does a better job than Snake, which is a disappointing irony. The absurd melodramatic charm that MGS is known for remains intact, in my opinion, with characters like Kazuhira Miller and Ocelot actually fitting their roles and giving it more passion. He has barely any lines, the majority of which are in the optional audio tapes which aren't for everyone, and even feel kinda like compensation for the bare bones script. Kiefer Sutherland is woefully noncommittal in his delivery. People lament the change in voice actors for Snake for a reason. Yes, the story isn't quite up to the standard of previous Metal Gear games, but I genuinely enjoyed the majority of the narrative. Yes, the story isn't quite up to the standard of previous Metal Gear games, but I genuinely enjoyed the Deeply flawed and yet still amazing. There is a lot of history here … Expandĭeeply flawed and yet still amazing. However I guess you get it if you are familiar with MGS. Story side it is just another MGS great story. Develop better gear and be ready for the next mission. I liked it because it made me take a break from exploring and action. So go loud or stealth isn't much of a big deal for your reward. However stealthy approach will reveal a lot and makes your task much more easier. You go stupid and loud you still can rank an S if you do it well. There is no Right or Wrong! you plan your attack and you execute it the way you see it fit. Still when you go into action in such type of a game you gotta be smart. The game gives you the change to play action without punishing you. Now I admit it gets repetitive! But because you do it each time with different approach and style it feels fresh! And when the situation gets messed up you got to improvise and adapt. Phantom Pain brought all the goodness of Snake Eater and Guns of The Patriot together in an amazing tactical espionage within an open world. Previously Snake Eater was my favorite in the serious. Phantom Pain brought all the goodness of The Phantom Pain for me is a Master Piece.
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The Phantom Pain for me is a Master Piece.